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GUS Daily Digest Wed, 25 May 94 9:37 PST Volume 13: Issue 22 Today's Topics: A few games to try Basic Sound Questions CPU and games - ACT II Dune ][ revisited Gravis in Europe GUS + Fs5a + Gateway 2000 PCI 486 Gus0041 disks GUS Daily Digest V13 #21 (2 msgs) Just to let you know Os/2 drivers! Hurry Gravis! Patch to WAV conversion Please help with install of GUS0041 PROPATS Returned mail: warning: cannot send message for 4 hours Ultrasound MAX - got one, now disappointed and angry Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- Date: Wed, 25 May 1994 10:33:15 +0100 (BST) From: Toby <T.W.Nichols@hertfordshire.ac.uk> Subject: A few games to try If you are interested in games with decent GUS sound check out the following. Megamadness decent game where you have to bash blocks with rotating balls. Quite good nice music. The Horde, Cool game defend your villagers from the horde creatures who want to eat *everything* , great music, bit difficult tho. The settlers, Very good game where you have to get your settlers to build a settlement. The demo I have I patched with the AIL32 bit drivers, Sounds pretty good. Cheers, # | \ / ~~|~~ /~~~\ ! ! {} ............................ | # * < \ /\ / /~\ | | |---| /\ {} Pessimism? It'll never work. > * # | \/ \/ \_/ | \___/ ! ! /~~\ {} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | # ------------------------------ Date: Wed, 25 May 1994 11:17:46 -0400 (EDT) From: DMC5483@ritvax.isc.rit.edu Subject: Basic Sound Questions Two basic questions, Ive seen messages about them before but I didnt really pay attention to them then. Now I would like to play them... WITH SOUND Links386 and IndyCar Racing (Ive tried megaem but it just resets the computer) Anyone who can help, please. Also could someone send me a copy of the glist? Or tell me where I can get it?? thanx - Dave ------------------------------ Date: Tue, 24 May 1994 20:37:54 -0700 (PDT) From: "Peter C. Chien Jr." <pchienjr@ocf.Berkeley.EDU> Subject: CPU and games - ACT II Since you work for AMD, it's natural to feel defensive about their product. But even you must agree that even if a chip is very compatible with Intel, it can't claim to be 100% completely compatible for all time unless it uses the microcode of the actual chip, which of course has to be licensed. I think you took my statement out of context, as I was replying to someone with a problem with a protected mode game, and I made my statement based on a readme file of a patch that Psygnosis made. The file said the patch was for non-Intel CPUs and even the Pentium -- basically anything that's not an Intel 486. The readme file did not make any reference to motherboard designs (although I agree more problems are created by motherboards). Anyway, the programmers attributed the problem to the CPU when the game couldn't run on all PCs. I suppose they know what kind of routines they employ that cause the conflicts. Then LucasArts made a patch for Rebel Assault which replaced the DOS extender with an older version. I think DOS extender problems are linked to CPU registers, not a motherboard. (One of ID's DOOM patches also replaced the extender with an older version.) So, according to the programmers' point of view, when the game doesn't run on all PCs, the problem is the CPU. Maybe AMD chips are more compatible, which explains the lack of problems you experienced, which then I should have kicked myself for not getting an AMD CPU. :) If you don't believe me about CPU problems, then please read the readme file by Psygnosis. P.S. Thanks for the AMD-Gravis hookup. :) Peter Date: Mon, 23 May 1994 16:44:47 -0700 (PDT) From: David.Roberts@amd.com (Dave Roberts) Subject: Protected mode games > Date: Sun, 22 May 1994 10:07:53 -0700 (PDT) > From: Peter C. Chien Jr. <pchienjr@earthquake.berkeley.edu> > To: rock@POOL.Informatik.RWTH-Aachen.DE > Subject: Protected mode games > > I assume 486-40 is the Cyrix DLC chip. In general, I have arrived at the > conclusion that non-Intel CPUs may have problems running protected mode > games, since I have problems with my IBM 486-SLC2/50. My own experience > is that I couldn't get the CD game Microcosm to work properly. It would > crash, and it uses protected mode. Then Microcosm came with a patch for > that, it runs longer, but still crashes. I know it's not the UltraSound, > because I would play the game without any sound, and it still crashes. > Rebel Assault is another problematic game. In general, if a game uses a > DOS4GW.exe extender, use v1.8 of it and copy over the problematic > version. Game may then work. (Older DOS extenders are found with the > Rebel Assault patch, or older games like Syndicate.) Also, don't bother > loading HIMEM.SYS and EMM386, because these may conflict, plus DOS4gW > doesn't need them. Ummm... as an employee of a company that makes a great number of non-Intel CPUs (;-), I'd like to ask that people not generalize the way you do in your second statement. I've run protected mode games on AMD CPUs (both 386 and 486) and have never had any problems with the CPU and any protected mode games. I *have* had problems with motherboards, however. I can't say whether the Cyrix or IBM designs have any problems, but I wouldn't be on it. If they had, you'd have heard a lot more screaming when those designs first shipped. Frankly, games are often one of the best test vehicles out there. They beat on the hardware in very interesting ways. I'd bet that your problems may be related to some motherboard quirks that the particular games bring out. Anyway, in the future, please cite specific examples and don't generalize beyond your experience. I can't speak for Cyrix or IBM but AMD CPUs have always served me well. Dave Roberts Advanced Micro Devices, Inc. I/O and Network Products Division david.roberts@amd.com ------------------------------ Date: Wed, 25 May 1994 09:56:34 +0200 (MET DST) From: ralam@cs.vu.nl Subject: Dune ][ revisited In yesterdays digest someone had a problem with Dune ][. Why don't you just use Megaem, it works fine with me, all you have to do is edit the dune.cfg to get it to accept the Sound Canvas as Music and the SB as Sound Cards, I dont have the exact file here by hand, but I've you really need it I can look it up Remco Lam ralam@cs.vu.nl ------------------------------ Date: Wed, 25 May 94 12:35:44 +0100 From: nguyen@eerie.fr (NGUYEN Francois ) Subject: Gravis in Europe I hope Gravis people are reading the digest.... I am desperately trying to get a 16 bit daughter board for my GUS. However, as Gravis products (except joysticks and joypads) are pretty seldom found in shops (in fact, I have never seen any GUS in any shop) I called Logitech this morning who WAS the importer. They told me they were not importing Gravis stuff anymore as they also have their own range of joysticks and sound boards. They also told me that it was not just in France, but in the whole Europe, and did not know who was (if any) the new importer I should call. When I bought my gus last year, i ordered it direct from the official logitech reseller but now, I thing it will be pretty difficult to get anything from them. So, as a conclusion, Here is the situation in Europe for gravis products: the joysticks are famous, said to be the best in the world. The GUS sound card is kind of a myth for most people, and CL is the only known solution, especially since they created their own company in France (used to have an importer). I tell as many people as i can about the gus, but the fact is was almost impossible to buy one was kind of a brake for them while they approve it is a great sound board. So please Gravis, wake up, do commercials in europe, in order to sell more: It will be good for you, it will be good for us, and for those that will buy it. I am sure that people would buy gravis, IF THEY KNOW YOU DO EXIST. When the AWE was introduced a few months ago, many gaming magazines wrote large reviews about it, they only mentioned the gus saying it was the same kind of technique (wavetable synthesis) but that was all. I am not sure they ever seen one for real (I mean hear one). Maybe it could be a good move to send them a gus for testing, and have better reviews..... I am opened for any comments. Just hoping that gravis will hear the european users voices in canada... \|/ (o o) _____________oOO__(_)__OOo_______________ Francois Nguyen: nguyen@eerie.fr er424@cleveland.Freenet.Edu nguyen@axposf.pa.dec.com ------------------------------ Date: Tue, 24 May 94 23:06:31 GMT From: martinv@volerich.demon.co.uk (Martin Volerich) Subject: GUS + Fs5a + Gateway 2000 PCI 486 Does anyone have any experience in getting the FS5a with the GUS (+16bit rec bd) up and going on the Gateway 486-DX2-66P, which is a PCI box. I have to go into the CMOS settings on the Phoenix bios and change my LPT1 port over to using IRQ5. Any IRQ7 setting produces rubbish sounds. I am using the standard settings for the GUS which does not give me problems elsewhere. SBOS 3.81 loads in both cases. Anyone else been through this? BTW FS5a runs very nicely once set up on this box, but then again so did FS3 and FS4 on my old 386-20 Toshiba! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Martin Volerich Tel: 44-923-222637 24 St Leonards Close Fax: 44-923-460062 Bushey CompuServe: 100016,2421 Herts WD2 2DB, UK --------------------------------------------- Internet: martinv@volerich.demon.co.uk *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ------------------------------ Date: Tue, 24 May 1994 22:59:07 +0100 From: TIM A BYE <TIMAB@dhhalden.no> Subject: Gus0041 disks We are two students who recently installed the 0041 disks from Gravis. Is it correct that these disks corrupts windows? Both of us are now having major trouble with "insufficient memory messages" after installing the new drivers. Any solutions? Tim. 0DH -- Tim Alexander Bye --- Oestfold Distrikts Hoeyskole MultiMedia ----- Tvetervn. 2b ------------ Os Alle 11 3.IT ------ 69 - 186563 ---1344 HASLUM -02 123020----- Timab@sofus.dhhalden.no -- ------------------------------ Date: Tue, 24 May 1994 15:37:04 -0400 From: ap641@cleveland.Freenet.Edu (Hank Leukart) Subject: Re: GUS Daily Digest V13 #21 >Date: Mon, 23 May 1994 14:22:05 -0700 >From: Scott.Jordahl@Eng.Sun.COM (Scott A. Jordahl) >Subject: Re: 32-bit Sierra drivers > >There is a LARGE patch available from the Sierra BBS for GK, both a CD >and floppy version (Sorry, can't remember the file names). Have you >installed it? I too installed the 32bit driver with my CD version GK. >The MIDI sounds GREAT, but the problem I've been having is that the DAC >voices (characters talking) cut in-and-out. Does anyone have a >quick-fix solution for this problem? The MIDI and DAC works okay on mine, although I do get the *occasional* sound cut out. Hasn't been too much of a problem, but it IS there. -Hank -- ----------- Hank Leukart ------------ | "Official" DOOM FAQ v5.6 Writer --- (ap641@cleveland.freenet.edu) --- | FAQ by E-mail or "ftp.uwp.edu" ------------------------------------ | "Official" DOOM FTP Site: ------------------------------------ | infant2.sphs.indiana.edu: /pub/doom ------------------------------ Date: Tue, 24 May 94 22:56:20 +0300 From: Yossi Oren <LIOREN1@WEIZMANN.WEIZMANN.AC.IL> Subject: Re: GUS Daily Digest V13 #21 >Date: Tue, 24 May 94 11:04:30 EDT >From: Akintunde Omitowoju <ZAO1@ETSU.EAST-TENN-ST.EDU> >Subject: PAT to raw samples > >Hello GUSsers, >I was wonder whether there are any programs that convert the .PAT sample >files that come with the GUS to raw sample files. Any info would greatly >be appreciated. Thanks!!! =) PAT2RAW (ba-dum, TISH!) does that. It's probably FMJ, the way these things go. HTH, Yossi. +---+-----------------------------------------------------------+---+---+ | = | Yossi Oren, Al-Daf Technological Mercenaries. | v | ^ | +---+-----------------------------------------------++----------+---+--+| |LIOREN1@weizmann.weizmann.ac.il (or just @weizmann)||GUS-sound that's || |The people are with the Golan Heights! ||worth hearing! || +===================================================++=================++ ------------------------------ Date: Tue, 24 May 94 13:47:29 From: paul.malcolm@gravis.com Subject: Just to let you know TO: gus-general@mail.orst.edu Just to Let You Know #13 ------------------------ There is a lot of information in here. So be ready for a long one <grin> Gravis Analog/Pro and MicroSoft Flight Simulator Pac --------------------------------------------------- TORONTO: AED VANCOUVER: AED OTC BBS: GRVSF Advanced Gravis Announces "Flight Pac" and "Flight Pac Pro" Gravis Analog or Analog Pro Joysticks with Microsoft Flight Simulator First ever combination of top selling entertainment products. Vancouver, British Columbia -- May 23, 1994 -- Advanced Gravis Computer Technology Ltd. of Burnaby, British Columbia today announced the Flight Pac and Flight Pac Pro, a combination of two leading flight/gaming products, the Gravis Analog or Analog Pro Joystick and the Microsoft aviation program Flight Simulator. The Gravis Analog and Analog Pro Joystick are the first products ever to be sold together with the #1 selling PC consumer title in history, the Microsoft Flight Simulator. Flight Pac and Flight Pac Pro begin shipping May 23 and will be available only for a limited time. To create an appealing offer, Gravis will enhance the two products with "Flig t Pac" stickers and special packaging, all shrink-wrapped to create distinctive, eye-catching retail units. In addition, Gravis will provide shelf talkers and ad slicks for retail promotions. "Flight simulation is a fast growing niche of the computer games market. This combination of two complementary brand name products at such a low price point should prove to be a highly appealing package for those consumers looking for the excitement of computer aviation aerobatics," said Bryan Del Rizzo, marketing communications executive for Advanced Gravis. Flight Pac, at a suggested retail price of $69.95, combines the thrill of Flight Simulator's photo-realistic scenery and authentic flight sounds with the precision of the Gravis Analog Joystick. The Gravis Analog Joystick features a foam-padded pistol grip handle, three fire buttons and eight adjustable handle tension settings. Since its inception nearly ten years ago, the Gravis Analog Joystick has drawn rave reviews from both users and publications including Computer Shopper which rated it "the world's best joystick." Flight Pac Pro features the Gravis Analog Pro Joystick, designed specifically for flight simulations and action arcade games. Gravis Analog Pro sports five fire buttons, eight adjustable handle tension settings and built-in throttle control that turns the Microsoft Flight Simulator into a high altitude, hold onto your hat, sky soaring adventure. Flight Pac Pro will have a suggested retail price of $79.95. "Both products are immensely popular individually, and combined, we expect this package to be a huge hit," said Advanced Gravis President, Grant Russell. "The Gravis Analog and Analog Pro Joysticks are natural companions for the Microsoft Flight Simulator. Our joysticks are well known for their superior engineering and quality construction and Flight Simulator creates the most vividly real aerial experience on land. Together, it's a marriage made for the heavens." In addition to the Gravis Analog and Gravis Analog Pro Joysticks, Advanced Gravis Computer Technology Ltd. also designs, manufactures and markets high quality microcomputer peripherals including the new Phoenix Flight & Weapons Control System, PC GamePad, MouseStick II, Mac GamePad, and UltraSound MAX, a true wavetable synthesis audio card. UltraSound MAX Released ----------------------- The UltraSound MAX is now shipping. The first units went out on 94/05/13 and we are already back ordered. You should see MAX units on your local retail shelves within the coming weeks. The MAX has a suggested retail price of $299US. Some of the highlights and differences between the MAX and the base UltraSound are: - 16-Bit recording - 4:1 ADPCM compression - 512K of on-board RAM standard - 3 CD-ROM data/audio connections for Mitsumi, Sony and Panasonic - Simultaneous record and playback (using two different DMAs) - MicroSoft Sound System compatible - V3.53 software (see explanation below for description) TORONTO: AED VANCOUVER: AED OTC BBS: GRVSF Advanced Gravis Ships UltraSound MAX Wavetable Synthesis Audio Board Features 16-bit, 48 kHz Recording, 3 CD-ROM Interfaces and 3D Holographic Sound Vancouver, British Columbia -- May 13, 1994 -- Advanced Gravis Computer Technology Ltd. has announced it is shipping the latest addition to the UltraSound line of high quality computer audio boards, the UltraSound MAX. With the introduction of UltraSound MAX, Advanced Gravis has taken wavetable synthesis audio to new levels satisfying discriminating audio enthusiasts, gamers and musicians. The UltraSound MAX offers 16-bit professional recording capabilities along with CD quality playback and immersive 3D Holographic Sound. The UltraSound MAX offers realistic sound reproduction based on digital sampling of real sounds. Gravis' choice of a high quality analog to digital converter and low noise board design helps to reduce the hiss and noise during recording, and puts the performance of the UltraSound MAX at the level of professional audio boards typically costing hundreds of dollars more. UltraSound MAX also offers three types of compression, including ADPCM, 4:1 16-bit A-Law and u-Law, which reduces the disk space-crunch associated with digital recording by a factor of up to four. Simultaneous recording and playback up to 48 kHz is also supported. UltraSound MAX features a unique RAM based wavetable system. Developers and consumers can edit any of the existing instrument and sound effects patches or they can create new sounds that can supplement the standard General MIDI patch set of 192 instruments. The DOS and Windows 3.1 software installation is completely automatic. The configuration takes users through the installation and set up, and even allows for multiple DOS configuration files. "The UltraSound MAX represents Gravis' commitment to producing high quality, yet economically priced multimedia solutions," said Grant Russell, President of Advanced Gravis. "We've included some important hardware features such as dedicated DSP's, simultaneous record and playback in stereo, and 3 CD-ROM interfaces. To enhance an otherwise powerful product, we've even included a copy of this year's hottest computer game, DOOM." The Gravis UltraSound MAX works with all 386 and higher IBM PCs and compatibles. It features a 5.6 megabyte General MIDI patch set, 512K of onboard memory and supports applications for Windows 3.1, MPC2, Sound Blaster, Roland and Windows Sound System. The proprietary CD ROM interfaces are designed for single or double speed drives from Sony, Mitsumi and Panasonic. The suggested retail price of the UltraSound MAX is $299.95 U.S. In addition to UltraSound MAX, Advanced Gravis Computer Technology Ltd. also designs, manufactures and markets high quality microcomputer peripherals including the new Phoenix Flight & Weapons Control System, Gravis Analog Pro Joystick, PC GamePad, MouseStick II, and Mac GamePad. New Gravis Joystick Announced - Phoenix -------------------------------------- TORONTO: AED VANCOUVER: AED OTC BBS: GRVSF Advanced Gravis Launches the Phoenix Flight and Weapons Control System New, Sleek and Sexy Two Handed Joystick Features 46 User Defined Button Functions Vancouver, British Columbia -- May 17, 1994 -- Advanced Gravis Computer Technology Ltd. today announced the release of Phoenix, a radically designed flight controller and joystick that offers consumers a wide array of fully programmable flight and weapon control settings in a unit that is plug 'n' play compatible with virtually all PC flight games currently on the market. Phoenix's unique asymmetric angular design was specially developed as a total flight control system including analog and digital throttle and rudder control in addition to 46 independent, user defined, button functions. Its sleek angular lines, industrial textured surface, low profile base and navigational control arm announce a new generation of flight controllers. "This is the first flight controller that offers such easy-to-program yet sophisticated controls for fire buttons, throttle and rudder controls, aileron and elevator controls all in a device that PC users can be confident is completely compatible with all their favorite games," said Ron Haidenger, product manager. Fully Compatible and Easily Programmable Other flight control products often require direct support from game software. Phoenix needs no special software support in the program other than for a basic PC joystick and keyboard. This means Phoenix is plug 'n' play compatible with the latest and future flight simulator and space combat games. It can be used as a joystick with the simplest of games or as a sophisticated controller with the most complex flight and space simulation programs. As flight controllers have become more sophisticated, some brands require the skills of a rocket scientist to program the fire buttons and maneuvering controls. Advanced Gravis has solved this problem by providing the Phoenix Control Console, a DOS based, windowing interface through which flight enthusiasts can easily define and program button functions and maneuvering controls. In addition, the Phoenix installation program performs a thorough system diagnostic to ensure that the computer is free of common installation problems and confirms that Phoenix is correctly installed. Two-Handed Action Phoenix's unique design combines an 8 button joystick with a multi-fire navigational control arm for two handed maneuvering and firing. With one hand on the joystick, users manipulate the ailerons and elevators to control pitch and yaw, while at the same time guiding the speed and direction using ------------------------------ Date: Tue, 24 May 1994 20:39:28 -0700 (PDT) From: "Peter C. Chien Jr." <pchienjr@ocf.Berkeley.EDU> Subject: Os/2 drivers! Hurry Gravis! ---------- Forwarded message ---------- Date: Tue, 24 May 94 13:47:04 From:paul.malcolm@gravis.com To: pchienjr@ocf.Berkeley.EDU Subject: Os/2 drivers! TO: pchienjr@ocf.berkeley.edu T> I want UltraSound drivers for OS/2. When are they coming out? I haven't been inform of a release date for these drivers except that they are been work on. You might try to use one of the 3rd party drivers for now if you so desire. Paul Malcolm Advanced Gravis Tech Suppoort/Sysop E-mail:paul.malcolm@gravis.com Fidonet:1:153/978 --- ~ CMPQwk #1.4~ UNREGISTERED EVALUATION COPY ------------------------------ Date: Wed, 25 May 1994 09:58:10 GMT From: Clarke Brunt <CLARKE@lsl.co.uk> Subject: Re: Patch to WAV conversion >I was wonder whether there are any programs that convert the .PAT sample >files that come with the GUS to raw sample files. There may be other ways, but I remember noticing a while ago that if you load a patch into Patch Maker Lite, then it creates .WAV files in the TEMP directory for each of the samples. I can't remember if you have to perform any particular operation in PMaker - perhaps an option to sound the samples - before it does this. Normally, it deletes these WAVs when it is closed, but you can copy them to some other filename while it is still open... ------------------------------ Date: Tue, 24 May 94 23:40:53 PDT From: Erik Teose <erikt@esto.pen.tek.com> Subject: Please help with install of GUS0041 Good day, gussers, I'm having a problem with installing the software in the gus0041 package. This is a totally clean installation, so I shouldn't be having the problems that Phat has pointed out (i.e. putting gus0041 over an existing version of software). The problem is that the installation doesn't modify my config.sys or autoexec.bat files, even though I asked it to. The installation even made backup copies of the files (into config.01 and autoexec.01); the Windows files were backup up also, but those files were modified (win.ini, system.ini, control.ini). Anybody run into this before? Any ideas on what's going on? Thanks for any info. Erik Teose erik.teose@tek.com ------------------------------ Date: Wed, 25 May 1994 09:27:02 +0200 (METDST) From: Marco Valentini <valentm@dsi.unimi.it> Subject: PROPATS PROPATS are great patches that you can use in place of some gravis patches. It come from a ENSONIQ keyboard and it is more realistic than standard patches. The only problem is duo to it needs new driver, so any program has some problem with it: Power chord from gravis did't works with it, Session works very good. With new driver it is possible to create two bank: one with new patches other with old ones, the only problem is that I hadn't find a program that support more than one bank. Someone knows one of this? It seems that session support more than one bank but tring with bank 1 give me the patches of bank 0. so you have to choose new patches but < programs compatible with gravis or old patches and wore sound. -- | / / /Marco Valentini/ / / / / / / / / / / / / / / / / / / / / / | | /Computer Science Dept./ / / E-mail: valentm@ghost.dsi.unimi.it/| |Univ. Statale - Milano - ITALY / / / / / / / / / / / / / / / / / | ------------------------------ Date: Wed, 25 May 1994 01:57:35 -0600 (MDT) From: "SMTP%\"MAILER-DAEMON@mjt.com\"%FLC"@VAXF.Colorado.EDU Subject: Returned mail: warning: cannot send message for 4 hours Date: Wed, 25 May 1994 02:00:05 GMT From: Mail Delivery Subsystem <MAILER-DAEMON@mjt.com> Subject: Returned mail: warning: cannot send message for 4 hours Message-Id: <199405250200.CAA06174@mjt.com> To: <"VAXF::IN%\"gus-general@gaia.ucs.orst.edu\""@GRUMPY.FLC.COLORADO.EDU> MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="CAA06174.769831205/mjt.com" This is a MIME-encapsulated message --CAA06174.769831205/mjt.com ********************************************** ** THIS IS A WARNING MESSAGE ONLY ** ** YOU DO NOT NEED TO RESEND YOUR MESSAGE ** ********************************************** The original message was received at Tue, 24 May 1994 21:50:15 GMT from grumpy.FLC.Colorado.EDU [192.70.202.7] ----- The following addresses had delivery problems ----- <scott@mjt.com> (transient failure) ----- Transcript of session follows ----- 451 <scott@mjt.com>... reply: read error from postoffice.durango.mjt.com. <scott@mjt.com>... Deferred: Connection reset by peer during client QUIT with postoffice.durango.mjt.com. Warning: message still undelivered after 4 hours Will keep trying until message is 5 days old ----- Original message follows ----- --CAA06174.769831205/mjt.com Content-Type: message/rfc822 Return-Path: "VAXF::IN%\"gus-general@gaia.ucs.orst.edu\""@GRUMPY.FLC.COLORADO.EDU Received: from GRUMPY.FLC.COLORADO.EDU (grumpy.FLC.Colorado.EDU [192.70.202.7]) by mjt.com (8.6.9/8.6.5) with SMTP id VAA06070 for <scott@mjt.com>; Tue, 24 May 1994 21:50:15 GMT From: "VAXF::IN%\"gus-general@gaia.ucs.orst.edu\""@GRUMPY.FLC.COLORADO.EDU Date: Tue, 24 May 1994 21:45:16 -0600 (MDT) To: scott@postoffice.durango.mjt.com X-Vmsmail-To: IN%"s06242%FLC@VAXF.Colorado.EDU" Message-Id: <940524214516.2a600c40@GRUMPY.FLC.COLORADO.EDU> Subject: GUS Daily Digest V13 #21 GUS Daily Digest Tue, 24 May 94 9:37 PST Volume 13: Issue 21 Today's Topics: 32-bit Sierra drivers Dune II revisited GUS Daily Digest V13 #20 If Raptor+GUS hangs, read this! MegaRace & Pacific Strike PAT to raw samples Pirates! Gold Privateer music is yuck Protected mode games Q4G-IV and X-Wing Re Cheap memory chips for upgrade Sam 'n Max CDROM - anyone succeeded with the GUS? Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. --------------------------------------------------------------------- Date: Mon, 23 May 1994 14:22:05 -0700 From: Scott.Jordahl@Eng.Sun.COM (Scott A. Jordahl) Subject: Re: 32-bit Sierra drivers There is a LARGE patch available from the Sierra BBS for GK, both a CD and floppy version (Sorry, can't remember the file names). Have you installed it? I too installed the 32bit driver with my CD version GK. The MIDI sounds GREAT, but the problem I've been having is that the DAC voices (characters talking) cut in-and-out. Does anyone have a quick-fix solution for this problem? -- Scott > > Date: Sun, 22 May 1994 17:01:10 EDT > From: lpkruger@phoenix.Princeton.EDU (Louis P. Kruger) > Subject: 32-bit Sierra drivers > > First of all, for those who haven't heard yet, they're OUT!!! > Look on epas for the file gus32.exe > > Second, I'm having a bit of trouble with the DAC driver in Gabriel > Knight. (the midi driver works fine) When I try to leave the map scene, > I get a "Internal Game Error #135, except.cpp:36:64989:ed" > Not fun. I tried moving my IRQ's around, but it didn't seem to help. > Any suggestions, anyone? It works fine if I just use the midi driver, > however. > > - Louis > |=|=|=|=|=| Scott A. Jordahl - SunSoft |=|=|=|=|=| |==|=|=|==| Sun Microsystems - Mt. View, CA |==|=|=|==| |=|=|=|=|=| VOICE: [415] 366-5659 |=|=|=|=|=| |==|=|=|==| INTERNET: scottj@Eng.Sun.COM |==|=|=|==| If you give a man a fish, he'll fish for a day. If you teach a man to fish, he'll fish for a life time.... .. And he'll live for a life time. -- Dan Quayle 10/13/92 ----------------------------- Date: Tue, 24 May 1994 14:55:20 +0200 From: Afzal Ballim <afzal@divsun.unige.ch> Subject: Dune II revisited Message-ID: <3052*/S=afzal/OU=divsun/O=unige/PRMD=switch/ADMD=arcom/C=ch/@MHS> Over the weekend I got Dune II and copied the patches, etc to get it to work with the GUS. Well, I instantly got great effects and digitised voices, but no music. Great, I thought, not enough memory. So I switched off smartdrive and tried again. Nope, still no music. Well I played around with all sorts of things, and eventually out of desperation I did: ultramid -f ultramid -16 -m100 and tried again. Yes! Effects, speech, AND music. So, the question is why does "ultramid -c -m100" give me no music, while "ultramid -16 -m100" does? BTW, I have a PC with 4M of memory, and can have smartdive running with a 256k cache without loosing music, although I can "pauses" in the game. -Afzal ----------------------------- Date: Tue, 24 May 94 09:16:51 +0300 From: Yossi Oren <LIOREN1@WEIZMANN.WEIZMANN.AC.IL> Subject: Re: GUS Daily Digest V13 #20 >>The AWE has 11MB of patches compressed using some lossy format into 1MB. > >I think this may just be an urban legend. Some have posted that the >Waveblaster has 11MB of samples compressed to *4MB*. Others who have it >say this is nonsense. The AWE32 uses 1MB, maybe the same 4MB of the WB >compressed. I'm not sure of that. But 11MB compressed to 1MB?? Sounds >improbable, doesn't it? You can get up to 36:1 lossy compression with existing standards. 11:1 is breakfast for them. Only by this time, you SEE it's lossy. >Again, I question this. I haven't seen anyone else post this. Are you >getting it confused with the Turtle Beach Rio and Monterey? Sorry, seen it on csips - somebody bought an AWE32 real cheap and is now ranting about it. Anyway, there SHOULD be an API for it somewhere - but CL will only SELL it to you. MIDI dumps are what you're SUPPOSED to do, it's just that they're DAMN SLOW, so forch-nut-lee we have an alternative. Yossi. +---+-----------------------------------------------------------+---+---+ | = | Yossi Oren, Al-Daf Technological Mercenaries. [diet .sig] | v | ^ | +---+-----------------------------------------------++----------+---+--+| |LIOREN1@weizmann.weizmann.ac.il (or just @weizmann)||GUS-sound that's || |The people are with the Golan Heights! ||worth hearing! || +===================================================++=================++ ----------------------------- Date: Mon, 23 May 1994 18:27:27 -0500 From: Terry Lee <terry@uivlsi.csl.uiuc.edu> Subject: If Raptor+GUS hangs, read this! There is a problem of Raptor+GUS hanging on some systems when the number of voices is greater than 4. My system used to be one of those, and I did resent Apogee for not getting the GUS driver "right". But now I think my resentment was misplaced, and that Apogee actually did me a favor by writing their suboptimal GUS driver. In my case, the error was actually caused by very subtle chipset configuration errors. It is possible that this is true for all systems where Raptor+GUS hangs. I run a lot of DOS games with my GUS, and it seemed that only Raptor was giving me problems. I can also run QAplus all day without getting errors. So I thought Raptor was to be blamed. It wasn't until I started running FreeBSD (a free 32-bit BSD OS) heavily that I noticed very occasional parity errors. I set out to discover the cause of the parity errors, and when I finally fixed it, my Raptor problem was gone, too. The reason I described the Raptor GUS driver as suboptimal is because every sound effect is DMAed to the card each time the sound effect is played. With 8 voices, the system is subjected to constant heavy DMA traffic. As it turns out, this effect does a good job of exposing chipset configuration errors. WARNING: Try the following procedures at your own risk. Variations among motherboards also exist. Standard disclaimers apply. To try the steps I will describe next, you will need a copy of AMIsetup (amise260.zip from many ftp sites). It should work on most systems. Even if your BIOS setup appears to be pretty comprehensive, I would still try AMIsetup to see if any option is hidden. Check to see if there is an "Auto configuration" option; you must disable it for the wait state and bus clock settings to take effect. One motherboard I've owned actually had the "Auto configuration" option hidden (and enabled), so that no matter how I used the BIOS setup to change memory wait states and bus speed, nothing happened. My current motherboard is the AIR UMC VLB motherboard (highly recommended!). It has 15ns SRAM cache with 12ns tag SRAM. The motherboard doesn't have the 16-bit DMA bug. (Even if your motherboard has the 16-bit DMA bug, you can still get around it by using 8-bit DMA channels 1 or 3. If your system still hangs with Raptor, read on.) My SIMMs have 70ns access time. The CPU is an AMD 486DX/40 overclocked to 50MHz. On most motherboards (including mine), the default setting enables "Auto configuration". One would think that the default setting would take the CPU clock speed into account, but this is not necessarily true. The default setting is often too conservative, and sometimes wrong (especially at 50MHz). On my system, the default setting has 3-2-2-2 cache read burst, 2ws cache write, 2ws DRAM read, 2ws DRAM write, and DMA CAS delay enabled. 50MHz operation (486DX50 or DX4 50/100) -------------------------------------- The default setting is not correct at 50MHz unless the SIMMs have 60ns access time. With 2ws DRAM read, each read access take 3 cycles. At 50MHz, each cycle is 20ns. Thus each read access takes 60ns, which is too short for 70ns SIMMs. The correct setting should have been 3ws. The 2ws DRAM write, on the other, is probably too conservative. Each DRAM write access would be 4 cycles (minimum possible is 2 cycles), or 80ns. However, DRAMs can be written faster than read, so 1ws probably would have been OK. If you don't have VLB boards (the delay going through the VL bus can be significant), you might even get away with 0ws (40ns) DRAM writes. With 15ns SRAM and 12ns tag SRAM, 3-1-1-1 cache read burst and 0ws cache write is possible. I think 10ns tag SRAM is required to reliably achieve 2-1-1-1 cache read burst. Most motherboards, however, have 20ns SRAM cache and 15ns tag SRAM. With 20ns SRAM cache, probably only 3-2-2-2 cache read and 1ws cache write is safe. Some motherboards don't even have tag SRAM (slower cache performance), but they should still work. On many motherboards, the DMA clock is always half the ISA bus clock. Therefore, don't overclock the bus too much. The DMA controller is probably OK up to 5MHz (10MHz ISA bus), but not too much beyond. Even after all these changes, my system is still not 100% reliable under extremely extensive FreeBSD testing. However, it probably can run Raptor reliably now. My conclusion is that this AMD 486DX/40 cpu cannot be 100% reliably overclocked to 50MHz even with a Peltier junction cooler. 40MHz operation (486DX/40 or 486DX2/80) -------------------------------------- The default setting does work, but it is too conservative. The settings I am using now is 2-1-1-1 cache read burst, 0ws cache write, 2ws DRAM read, 0ws DRAM write, and DMA CAS delay enabled. One danger is that 1ws (50ns) DRAM read will appear to work, but it is not reliable. If you have any VLB cards, you may have to use 1ws DRAM write. All my problems are gone now. 33MHz operation (486DX/33, 486DX2/66, or DX4 33/100) --------------------------------------------------- I have not tested this extensively, but the same settings as 40MHz operation should be used. If you have 60ns DRAM, you might be able to use 1ws DRAM read reliably. 25MHz operation (486DX/25, 486DX2/50, or DX4 25/75) -------------------------------------------------- I have not tested this, but 2-1-1-1 cache read burst, 0ws cache write, 1ws DRAM read, and 0ws DRAM write should work. Conclusion ---------- Even after you get tired of Raptor, it (with a GUS) still serves as an extremely good system stress test. If I were to buy a new computer or motherboard, I definitely would pound it with Raptor+GUS at 8 voices as a test. Also, be careful if you overclock your CPU. From a performance perspective, I believe 40MHz operation best matches standard hardware. It's too bad that the DX4 40/100 isn't working. To really take advantage of 50MHz operation, you need pretty fast parts (15ns SRAM, 10ns tag SRAM, and 60ns SIMMs). I hope the above information is of some help. Terry Lee terry@uivlsi.csl.uiuc.edu ----------------------------- Date: Mon, 23 May 94 16:36:02 EET DST From: s106275@ee.tut.fi (Saari Anssi) Subject: Re: MegaRace & Pacific Strike >Regarding Pacific Strike, its surprising to see that Origin is using = >EMS again, which means the game works with MEGA-EM...the music's real= >ly good with GM emulation but the digital sounds and Speech crashes q= >uite often or just disappears during the game. Anyone else has this p= >roblem? If someone manages to make it work properly..please post how.= > I hava a really old Sound Blaster (v1.5) in the same computer (could= > be the problem?)=20 Mine worked fine with the SB doing the digital fx and GUS doing the music. Anssi ----------------------------- Date: Tue, 24 May 94 11:04:30 EDT From: Akintunde Omitowoju <ZAO1@ETSU.EAST-TENN-ST.EDU> Subject: PAT to raw samples Hello GUSsers, I was wonder whether there are any programs that convert the .PAT sample files that come with the GUS to raw sample files. Any info would greatly be appreciated. Thanks!!! =) Akintunde Omitowoju zao1@etsu.bitnet (BitNet) zao1@etsu.east-tenn-st.edu (InterNet) omit@wiw.org (InterNet) ----------------------------- Date: Tue, 24 May 94 15:47:59 METDST From: <martinus@morra.et.tudelft.nl> (Martijn de Jong) Subject: Pirates! Gold Hi Gussers, I have a problem with the music from Pirates! Gold. When I start the game with megaem and emuset emulating the Roland Sound Canvas There are some patches who can't seem to kep the right tone. They start allright but then the tone gets higher making the music really terrible. Also when you find a big treasure (song B in Pgjuke) the strings need a lot of time to give some sound. More than they get cause they stop before they're on the right volume. I believe the first time I played the game everything sounded allright. After then I've cleaned my HD and put the game on again and I've upgraded to 1024K gus memory. Anyone else had this problem? Comments on this? I really would like the music to be well again, cause I do like this game. Martinus. -- ************************************************************ * Hi, this was me!!! * * Martinus himself!! * * e-mail: martinus@morra.et.tudelft.nl * ************************************************************ ----------------------------- Date: Mon, 23 May 94 16:38:07 EET DST From: s106275@ee.tut.fi (Saari Anssi) Subject: Re: Privateer music is yuck > >Hi, > >When I play Privateer with the GUS, the music is really REALLY >bad! Speech and effects work fine. The GUS has 256k mem. >SBOS v3.7. Would more ram fix the problem? SBOS only uses 256K. For better music, you need a real SB or GM device. Anssi ----------------------------- Date: Mon, 23 May 1994 16:44:47 -0700 (PDT) From: David.Roberts@amd.com (Dave Roberts) Subject: Protected mode games > Date: Sun, 22 May 1994 10:07:53 -0700 (PDT) > From: Peter C. Chien Jr. <pchienjr@earthquake.berkeley.edu> > To: rock@POOL.Informatik.RWTH-Aachen.DE > Subject: Protected mode games > > I assume 486-40 is the Cyrix DLC chip. In general, I have arrived at the > conclusion that non-Intel CPUs may have problems running protected mode > games, since I have problems with my IBM 486-SLC2/50. My own experience > is that I couldn't get the CD game Microcosm to work properly. It would > crash, and it uses protected mode. Then Microcosm came with a patch for > that, it runs longer, but still crashes. I know it's not the UltraSound, > because I would play the game without any sound, and it still crashes. > Rebel Assault is another problematic game. In general, if a game uses a > DOS4GW.exe extender, use v1.8 of it and copy over the problematic > version. Game may then work. (Older DOS extenders are found with the > Rebel Assault patch, or older games like Syndicate.) Also, don't bother > loading HIMEM.SYS and EMM386, because these may conflict, plus DOS4gW > doesn't need them. Ummm... as an employee of a company that makes a great number of non-Intel CPUs (;-), I'd like to ask that people not generalize the way you do in your second statement. I've run protected mode games on AMD CPUs (both 386 and 486) and have never had any problems with the CPU and any protected mode games. I *have* had problems with motherboards, however. I can't say whether the Cyrix or IBM designs have any problems, but I wouldn't be on it. If they had, you'd have heard a lot more screaming when those designs first shipped. Frankly, games are often one of the best test vehicles out there. They beat on the hardware in very interesting ways. I'd bet that your problems may be related to some motherboard quirks that the particular games bring out. Anyway, in the future, please cite specific examples and don't generalize beyond your experience. I can't speak for Cyrix or IBM but AMD CPUs have always served me well. Dave Roberts Advanced Micro Devices, Inc. I/O and Network Products Division david.roberts@amd.com ----------------------------- Date: Mon, 23 May 1994 20:42:35 -0400 (EDT) From: gt5543b@prism.gatech.edu (Antonio C. Rodriguez) Subject: Q4G-IV and X-Wing Anyone gotten the 32 bit drivers to work for Quest for GLory 4? Oh and I was also wondering if the Import Patch is available anywhere on the Internet. I know it's on CompuServe but I don't have access to that. Also, I haven't been reading the mail for a while so if anyone can remember how to fix the problem about the digital sound in x-wing (targeting computer makes screen freeze for .5 second misses a few frames of action) I'd like to know. Thanks. Tony Rodriguez ----------------------------- Date: Tue, 24 May 94 10:03:40 CDT From: Daniel A Nielsen <dnielsen@ria-emh2.army.mil> Subject: Re Cheap memory chips for upgrade Message-ID: <9405241456.aa00989@VGR.ARL.MIL> I got mine from a neighbor. There are alot of 1Meg 286 systems out there using 256K chips for their first meg of memory that has to be replaced with SIMMs to go to 2M or more of RAM. You just have to ask around. regards dan ----------------------------- Date: Tue, 24 May 94 8:11:08 BST From: cgd@ecmwf.co.uk (Dick Dixon) Subject: Sam 'n Max CDROM - anyone succeeded with the GUS? Although the G-list suggests that Megaem should be fine with Sam'n Max, the CDROM version is something else. Nothing so far seems to work - anyone with experience to report, please do so. The game uses the Rational Systems DOS extender DOS4GW, which seems to have a terminal dislike of Megaem. Even the sound card setup routine won't run if Megaem is loaded - just hangs up solid. GDT options on megaem seem to make no difference. There are things that can be done with DOS4GW via the environment string 'DOS16M=`; e.g. DOS16M=@2M forces DOS4GW to load above 2 meg. However, still nothing works (ideas, anyone?). SBOS (both 1.2 and 3.8) give ADLIB music OK but digital sound doesn't work properly - broken up and highly intermittent. All single options and all combinations of pairs fail to fix this - o4 comes closest, making the sound on the initial logo sequence almost intelligible; but then the game fails to start. The sound drivers look somewhat like AIL drivers, but the DOS extender falls over if I try to load a miles driver. (Not obvious how to make the game run either, then, since this is a CDROM). All this is particularly annoying, since the sound is perfectly intelligible to PLAYFILE, being a collection of normal WAVs (180 Megs of it). It can't be far from working if one could patch their bloody driver to handle SB clone output in a somewhat standarc way. Has anyone succeeded with this annoying game, or do I have to buy a real SB? (The Rebel Assault demo on the same CDROM has a really neat setup that recognises and sets up the GUS immediately. Oh, and Lucas Arts BBS seems to have no files which might be relevant.) All suggestions gratefully received. Cheers, ==== Dick Dixon ----------------------------- End of GUS Daily Digest V13 #21 ******************************* To post to tomorrow's digest: <gus-general@mail.orst.edu> To (un)subscribe or get help: <gus-general-request@mail.orst.edu> To contact a human (last resort): <gus-general-owner@mail.orst.edu> FTP Sites Archive Directories --------- ------- ----------- Main N.American Site: archive.orst.edu pub/packages/gravis wuarchive.wustl.edu systems/ibmpc/ultrasound Main Asian Site: nctuccca.edu.tw PC/ultrasound European Callers ONLY: theoris.rz.uni-konstanz.de pub/sound/gus Submissions: archive.epas.utoronto.ca pub/pc/ultrasound/submit Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound Mirrors: garbo.uwasa.fi mirror/ultrasound MailServer For Archive Access: Email to <mail-server@nike.rz.uni-konstanz.de> Hints: - Get the FAQ from the FTP sites or the request server. - Mail to <gus-general-request@mail.orst.edu> for info about other GUS related mailing lists (programmers, musicians, etc.). Return-path: <mailserv@gaia.ucs.orst.edu> Received: from gaia.ucs.orst.edu by VAXF.COLORADO.EDU (PMDF V4.2-12 #5062) id <01HCQDIW4L7K0010KE@VAXF.COLORADO.EDU>; Tue, 24 May 1994 21:42:15 MDT Received: by gaia.ucs.orst.edu id AA24833 (5.67a/IDA-1.5 for s06242%flc@vaxf.colorado.edu); Tue, 24 May 1994 13:11:09 -0700 Date: Tue May 24 09:37:02 PDT 1994 From: gus-general-server@gaia.ucs.orst.edu (GUS Server) Subject: GUS Daily Digest V13 #21 To: s06242%FLC@VAXF.Colorado.EDU Errors-to: gus-general-owner@gaia.ucs.orst.edu Reply-to: gus-general@gaia.ucs.orst.edu (GUS Daily Digest) Message-id: <199405242011.AA24833@gaia.ucs.orst.edu> Content-transfer-encoding: 7BIT precedence: Bulk apparently-to: s06242%flc@vaxf.colorado.edu --CAA06174.769831205/mjt.com-- ------------------------------ Date: Tue, 24 May 1994 17:52:45 -0400 (EDT) From: mikebat@netcom.com (Mike Batchelor) Subject: Ultrasound MAX - got one, now disappointed and angry It arrived today. I unpackaged it, pulled out the shiny anti-static bag, opened it, and just about fell out of my chair. I knew it would be equipped with only 512K, but that should not have been a problem, since I have a standard GUS already populated to 1Mb. The Ultrasound MAX, however, does not take 256x4 DIP packages. It does not take SIMMs, or even SIPPs. Are you ready for this? It takes 256x16 SOJ 40-pin surface mount DRAM. You think it's hard to find 256x4's anymore? Try finding one of these puppies. You can't, unless you spend three hours chasing NEC's 800-phone tag chain, until you get your local NEC distributor, who may or may not carry them. Luckily, mine did. They're $32 for the 80-ns part, no 70's or 60's available at all. There's a 60ns part already soldered on the MAX, with the empty socket that is likely to be empty for quite a while. My distributor has them "in a weird place, I'll have to check on this" and Gravis doesn't have them at all, at any price, and the sales dept. has no idea when they will be available, or what the price will be. Bottom line is that NONE of the modules I have so far composed will play on the MAX, for lack of memory. The smallest I have made so far needs 600K. Nausicaa.mid won't play on the MAX. Beethoven's 5th mids won't play. Not at full quality anyway. It sounds worse with games because of the 512K patch mapping vs. 1Mb map. I am VERY TORQUED about this. The MAX is in its box gathering dust now, I am still using the regular GUS, at least it has 1Mb. Gravis marketing is at COMDEX this week, and lucky for them, too, because if any of them had answered the phone they would be treating their blistered ear right about now. This is ridiculous, choosing a virtually unavailable package for the memory upgrade, and not even having it ready to ship (even at the certainly sky-high price they will charge whenever it does become available). Boo hiss!!! -- Mike Batchelor | UseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinux mikebat@netcom.com | xuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesU ----------------------------------------------------------------------------- Plug 'N' Play: A specification invented by Microsoft and Intel which enables a computer and its operating system to create hardware conflicts without user intervention. No more jumpers to misplace! The computer will misplace them for you. ------------------------------ End of GUS Daily Digest V13 #22 ******************************* To post to tomorrow's digest: <gus-general@mail.orst.edu> To (un)subscribe or get help: <gus-general-request@mail.orst.edu> To contact a human (last resort): <gus-general-owner@mail.orst.edu> FTP Sites Archive Directories --------- ------- ----------- Main N.American Site: archive.orst.edu pub/packages/gravis wuarchive.wustl.edu systems/ibmpc/ultrasound Main Asian Site: nctuccca.edu.tw PC/ultrasound European Callers ONLY: theoris.rz.uni-konstanz.de pub/sound/gus Submissions: archive.epas.utoronto.ca pub/pc/ultrasound/submit Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound Mirrors: garbo.uwasa.fi mirror/ultrasound MailServer For Archive Access: Email to <mail-server@nike.rz.uni-konstanz.de> Hints: - Get the FAQ from the FTP sites or the request server. - Mail to <gus-general-request@mail.orst.edu> for info about other GUS related mailing lists (programmers, musicians, etc.).